The Neglect is a first person psychological horror experience inspired by the tragic real-life case of Lacey Fletcher. Immerse yourself in a chilling environment, solve puzzles and unravel a haunting story to escape the nightmare.
STORYLINE
You've just purchased an empty house, only to discover it's cursed shortly after moving in. While napping on the lone piece of furniture left inside, terrifying events start to happen and you find yourself trapped in a time loop. The time loop conceals the dark secret of a mother taking care of her daughter. In order to break free, uncover the mystery.
GAMEPLAY
Engage with the environment, solve puzzles, gather story pieces and listen closely to your surroundings - you’re not alone on this journey.
This game was developed in Unreal Engine in over 7 weeks by 12 first-year Futuregames students from Warsaw and Malmö as a school project.
One of the first things I implemented in the project was the feature to inspect items. When the player walks close enough to an “Inspectable” item and clicks on it, he can pick it up and rotate it, and then put it back to its original position.
I made an array of “item”-structs that acts as an inventory system. The player can pick up different items with different functionality during the playthrough, and the script keeps track of the different items the player has picked up. Every time an item is picked up, it gets information from the item, such as name, static mesh, etc. The player can also switch which item he is currently holding by scrolling the scroll wheel. I also did some code for the flashlight, that it can only be used if player is holding in it, otherwise it turns off automatically. Other “pickable” objects are keys, door handle, lighter and clock handle.
The UI I was responsible for was displaying what item the player is currently holding, and to the right it displays the next item in the list that the player has picked up. I also did UI that displays the different puzzle pieces that the player has picked up.
In this puzzle you have to collect four pieces of a painting and then put them together, and then a door unlocks to continue the level.
Sound trigger box – When you walk into this trigger box, a sound effect is played. You can choose in the editor what sound effect and which actor in the scene should play it.
Flickering light trigger box – A trigger box that causes a lamp to flicker.
Door trigger box – A trigger box that either opens or closes a door depending on what state it’s currently in.